Dwarf Fortress Wiki
The definitive dwarven archive for fortress management, combat, industry, world generation and survival in the deepest simulation sandbox ever made.
Featured Categories
Beginner Guide
Steam setup, first fortress tutorials, starter layouts and beginner mistakes.
Fortress
Bedrooms, taverns, temples, libraries, hospitals, justice, nobility and fortress design.
Industry
Farming, brewing, cooking, mining, smithing, soap, glass, cloth, leather and trade.
Military
Squads, weapons, armor, defenses, sieges, war animals and megaproject weapons.
Creatures
Civilized races, underground creatures, forgotten beasts, titans, necromancers and werebeasts.
World
World generation, biomes, caverns, magma, aquifers, weather and climate.
Adventure Mode
Character creation, combat, survival, quests, exploration and companions.
Mods & DFHack
Best mods, Steam Workshop, graphics packs, DFHack installation and commands.
Guides
High-traffic guides for tantrums, steel, embark, food, military, FPS and engineering.
Blueprints
Fortress layouts, industry layouts, defense patterns and megaproject inspiration.
Updates
Steam update summaries, patch notes, dev diary summaries and roadmap watchpoints.
High-Value Guides
- First Fortress TutorialYour first fortress needs food, drink, beds, stockpiles and a plan for not freezing into chaos.
- Fortress DesignA fortress is a machine for routing dwarves, goods, danger and happiness.
- Farming GuideFarming is the base layer of food, drink, cloth and survival.
- Squad SetupA militia that exists only after the siege starts is a memorial project.
- How Steel Production WorksSteel is the iconic Dwarf Fortress industry chain because every step matters.
- Best Embark LocationsA good embark gives you resources, safety and interesting problems in the right order.
- Best DFHack CommandsDFHack commands can save time, diagnose problems and ruin discipline if used blindly.
First Fortress Checklist
- Dig bedrooms, dining space and stockpile rooms.
- Start farming and brewing before drink runs low.
- Assign manager, bookkeeper, broker and militia commander.
- Build a trade depot and prepare export goods.
- Seal dangerous paths before breaching caverns.
- Train a small squad before the first siege.