Military
Squads, weapons, armor, defenses, sieges, war animals and megaproject weapons.
Squad Setup
A militia that exists only after the siege starts is a memorial project.
Weapons
Weapon choice should match material access, enemy type and training plan.
Armor
Armor quality and material can decide whether a soldier becomes a veteran or a name on a slab.
Defenses
Defenses buy time, shape enemy movement and reduce how often heroism is required.
Sieges
Sieges test logistics first and bravery second.
War Animals
Animals can scout, screen, bite and die usefully if trained and placed well.
Megaproject Defenses
Lava moats and atom smashers are engineering answers to military questions.