Fortress
Bedrooms, taverns, temples, libraries, hospitals, justice, nobility and fortress design.
Fortress Design
A fortress is a machine for routing dwarves, goods, danger and happiness.
Bedrooms and Happiness
Good rooms are not decoration. They are stress control infrastructure.
Tavern Systems
Taverns bring morale, stories, visitors and the occasional interesting security problem.
Temple Systems
Temples keep faith from becoming stress, petitions and fortress-wide grumbling.
Libraries
Libraries turn a fortress into a scholarly engine with books, scribes and visitors.
Hospitals
A hospital without soap, thread and crutches is mostly a room where dwarves wait badly.
Justice System
Justice can stabilize a fortress or turn mandates into an internal disaster.
Nobility
Nobles bring value, mandates and increasingly specific architectural headaches.